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Maya Uncategorised

Week 13: Rude Goldberg Machine [2]

This week we had self study due to Nick being sick. During this time I worked on my Rude Goldberg machine, I searched some inspiration to make in one cohesive thing, so I looked for how I wanted to do my background. I decided to go with moving gears and a clock in the middle. This clock will add to the Rude Goldberg machine at the end of my simulation. I searched for references for my clock and gears and tried to shape these objects by these references.

For the clock I also followed a tutorial. In this tutorial I tried to recreate a basic but interesting shape and get the seconds, minutes, and hour marks and the numbers. This tutorial was a bit fast but in the end I was able to follow it quite a good amount.

https://www.youtube.com/watch?v=kliXsAz6GEM
Tutorial

See below a few of the references I used to create the different gears and the clock as well (the mixture of the gears and the clock). I decided to create 3 types of gears so that it does not all look the same. Then I copied and pasted these gears to create a wall like pattern for my background. Then I grabbed every individual gear and rotated these as close as I could to make them look aligned, I did this by using the Z rotate key.

Example of the gears spinning

After this I decided to create a little bit more realism by adding some pillars to my build to hold up a few of my bullet rails and such. I google searched some images as reference to a stable metal pillar and placed these under my platform and under my first slider rails. Below you will see 2 of the reference images I used to create the pillars on my build.

I also decided to replace my ramp idea I had last week by doing a funnel slide, This slide will give more direction and will give the machine a little bit of a twist. This slide will be textured transparent so you will be able to see through it and see the sphere roll down the tube. Also for this part I needed some kind of support beams otherwise the slide would just be floating. I added these spy glass looking things to create the support beams for the slide.

Slide model

At the end of my Rude Goldberg Machine there will be this button that gets pressed by the newtons cradle that I made last week. When this button gets pushed the time will start going really fast on the clock. this will be the end frame of my Rude Goldberg Machine.

I’m still having a little bit of problems connecting all these different parts. One of the spheres of Newtons cradle is suppose to get hold up by this tube until the ball will smash this tube in to pieces and lets go of this sphere. I have not yet figured out how to do this. the tube I made with the shatter effect will shatter from the start of the video due to the force of the sphere of Newtons cradle pulling downwards. In the video below you can see a small example of how far I am with this part but yet to get the timing right.

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Nuke

Week 12: Patch and Projection

For the start of this class we again looked at working in the 3D scene and worked a little bit with the 3D environment by placing a card to represent the wall and see if we could add something to the wall. We added a color-wheel, I moved this in the 3D environment to the card that will be in the same place as the wall in the video.

We also woked with the RotoPaint to patch up things that we want to remove out of our scene. This is also what we did last term but now we conclude this with the 3D camera we use. As shown in the images below we put an framehold on the video and the camera we added and Roto out the parts we want to remove. As an example he showed us how he removed a pole that is shown on the scene, I adapted to this and try the same but then with the red door. This door had what I assume are emergency exits plates on them and got rid of these

After this he also showed us how to create a 3D mesh for our 3D scene so we can get a clear vision of how we move through the 3D space in the video. For this we use the Point cloud generator node which crates a calculated number of points that track how the camera moves through the space. After using this we add the possion mesh node under this This leaves us with a almost completely closed off mesh of the 3D scene. (see images below)

We can also create our 3D mesh scene by tracking the points and creating a baked group. The bake will pop up as its own node called baked mesh, The is in my opinion a little clearer for the eye since this wont be a almost solid mesh but will show us an open mesh of where the streets would be and where the buildings are. (see images below)

Point cloud generator

As you see in the 2 meshes above that they are both quite rough sketches and this not always works for the best. You can also just use the camera tracker tool and create your own 3D cards to fill up different elements in your scene. As shown below I have tried this for the different doors. the right door was shown in class as an example and I added 2 extra examples on the left side to understand what I was doing.

For the homework we had to start on the scene he gave us. In this scene we kind of had to recreate an example he had shown us during class. This was to add 2 floors, one for the foreground and one for the background and also a wall for the background. In his example he also added some 3D objects, so for mine I added 2 cubes in the foreground and a circle in the background as a example as well. and lastly I added the red tracker pointers to the walls and the ground directing at the already physical placed in the scene.

With all these new techniques learned we got given another example of a scene were had to work with the camera tracker. In this scene Gonzalo showed us some examples he did which were creating the different cards in the scene and a door replacement. He told us to play around with this scene and see what we would be able to implement in the area that we think would work in the scene.

I searched online and found 2 different animal images that I thought would fit in the scene. I also went on my Ipad in procreate to create a graffiti like text to add to the total image.

Nodes

Below this text you see how I made the scene in Nuke. I created a camera track and used the camera to implement the cards in the right places. I color correct and graded the 2 images to where it would fit better in the scene. I also gave the images some cracks with the rotoscope to give it a little bit more of a raw edge. I used corner pin to slide the image to the right position and put them next to each other on the wall. To give the scene a little bit more of a story I wrote down ‘People are animals’ and placed this text over the two posters.

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Maya

Week 12: Rude Goldberg Machine [1]

We have to make a Rude Goldberg Machine by week 4, This is a machine with our own design that portrays a reaction of events that collide with each other. In this class we had to work on our own Rude Goldberg machine and Nick was there to help us with any questions we had.

One of the ideas I got for this Rude Goldberg Machine is to use the Newtons cradle in my machine. So I searched for a reference images and started to model my own version of this (shown in the 2 images below). For it to work I searched on Youtube to get a basic guideline. I used the tutorial video you see above this text and started to connect this to my work. There is one problem with this: the video was an older version of Maya (2015) which did not include the bullet effect we were working with. The nail in this video is still in the new Maya software but it is not connected to the bullet effect. So I had to ask nick how to do it differently. He showed me a way in the new software which was basically the same as the video shown above but then in the Bullet drop down menu.

For the Rude Goldberg Machine I did not really know where I was going through my process yet. So I started off with just making a begin to my project of parts I already would be able to do. These are the things we learned during the last class, as shown in the images above I made a slide using the spline tool and made a ball bullet over this slide. It then hits these domino cards that go smaller into a smaller ball. This ball rolls to another slide part and ends in the ramp. This is till how far I designed my Rude Goldberg Machine, I still have to connect the end of this scene to my Newtons Cradle.

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Nuke

Week 11: Match-move

Match-movement is used in nuke to track a camera movement of a video. This is used so that we the software understands where the camera is going based on a camera tracker. This tracker calculates all the movements the camera makes based on different points throughout your scene. When you track the movements you will be able to add 3D objects into your scene as desired. In nuke you can change from your 2D scene to your 3D scene using your TAB button on your keyboard.

In class we added the 3D camera tracker and removed all the tracks that were not tracking correctly. You will end up with a lot of green lines that show the path of the track. in your scene you will be able to visualize the floor selecting the different floor dots and connecting this to it being a floor. After this you can add different 3D objects into your 3D scene.

We played around with it during he class and got this added to our homework to play around with. I added a flooring to the base of the image and 2 cylinders. I connected this to a checkerboard grid so you can see it visibly in the scene. The card I used is representing the road through the scene and the 2 cylinder blocks I placed on this are shown to really get a clear image of the movement of the scene and where these objects are suppose to stay put in place.

Match-move movement video

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Maya

Week 11: Animation and Bullet

This week we had a fresh start on the new term starting with our first class being Maya’s class on a Monday. We got explained what we would be doing over the next few weeks. he gave us examples of 2 different things, one being different views on oddly satisfying 3D animated videos. The other and most important one is the Rube Goldberg machines that he showed also different examples of.

We started the class by looking into dynamic animations, so we started by making a simple animation of a ball bouncing and falling down stairs. so we first started animating the bouncing ball after that we also made a ball that in real life has a bit more mass to it, it falls off the stairs instead of bouncing. (scroll down to see a video example)

video example

As I said before we got introduced to the Goldberg machine which is a machine of cause and effect, where if the machine gets activated there is a chain reaction. In Maya, we got introduced to the bullet effect, which is something to use to define for example gravity of a certain object. We started by creating a simple domino effect as shown in the video below.

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Showreel VFX Fundementals Unit

Showreel

Term 1

Process works through my first term on the VFX master course

Showreel
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Maya

Week 10: Lipsincing

This is the last week of this term. This week we finished the 3D lip-syncing face model we worked on over the last few weeks. Over these weeks we modeled, textured, rigged, and shape-blended this model to get a lip-sync to a video that we were allowed to choose ourselves. I choose this video of this actor saying: ‘THE BIGGER THEY ARE…. THE BIGGER… THEY… ARE…’ This was the first ‘quote’ I could think of and thought it would be fun.

I realized while creating the rig for the lip-syncing animation that I choose a rather difficult thing to create a lip-sync over. In the video, the man is screaming a lot because of this a lot of the frames are blurry. Also, a screaming face makes a lot of the skin stretched which makes me use a lot of blend shapes to get the right facial expressions.

Looking back on this I think I could have done a little bit better. The render of the face is a little bit too matted for my taste and not really like good skin and the facial expressions are not expressed enough, I am missing a few wrinkles at some parts and some more eye movement. For the movement of the face I think it lines up quite well with the yelling that is going on and all around it is a good try for my first try but it still needs a lot of improvement.

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Nuke

Week 10: Final Hot air balloon

Hot air balloon festival final video

For the last few weeks, we worked on the hot air balloon festival. This is a project where we used the balloons we made in Maya (I recreated the hot air balloon from scratch) in a template given to us (the background everybody uses) We were told to add our own composition to this, for example, we were told to add a spaceship or some rockets.

For my composition, I went with the sea life above ground. this idea I got this from Coldplay’s Up & Up video. I found these green screen images of different sea animals and added these to my project. The last time I showed a composition of my idea for the hot air balloon festival it was still a very basic overview of my idea. throughout the weeks I added my recreated hot air balloon that in my opinion is more to my liking for a hot air balloon. I think it also fits better in the scene than the hot air balloon I made before. Also when you look in the background you still see the building that will fall to the ground due to the particle force created by the orca. But now I also added the different buildings around it so it won’t be looking like a weird lonely building. After adding everything I needed to color correct everything so it all fitted a bit better into the image.

In the nodes, you can see how I added the different files that I found and a part where the particles have been put into the nuke file. I had to work with keylight to remove the green screen background and Rotoscope out different parts of the buildings so it would fit the mountain. As for the particles that move together with the orca swimming through the sky. In the end, I did these particles in Maya since it is still too difficult to create this in Nuke. I created a particle trail in the exact shape I wanted it to go in the video. I added the hot air balloon video in Maya to see the right path the orca would go in.

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Nuke

Week 9: Classroom

In this week’s class, we got extra material to work with. Gonzalo gave us a nuke file where we got an example of the different techniques we did over the last few weeks. He gave us this video where he removed and added different parts. On the left, you see a word added on the heater, in the top middle the emergency exit gets removed and on the lockers you see the yellow poster getting removed. and lastly, a paper on the board gets removed. I removed the only paper that is still on the wall and added a different poster on the lockers. In the video, you will see these changes happening. Even though we got given these different tools to erase or add different things, I still had a littlest of a difficult time. I feel that over these weeks we learned a lot of different things and I feel myself growing in the understanding of this new program I learn to work with called nuke. Even though I learned a lot I still feel that I am not nearly as good as I want to be. I have to practice more of these kinds of things so I can create whatever I like.

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Maya

Week 9: New hot air balloon

At the beginning of this term, we made a hot air balloon for the hot air balloon festival. Since it was very rushed the classes I was not very content with my design. I felt it was lacking a lot and not really mine but one that everybody made. so I went online to get some references and redid the whole balloon. I added some extra things and paid more attention to make it have no wrong edges. I also made a sketch of how I wanted the balloon to really look then I jumped into Maya and created this better version of my hot air balloon.

For the ropes, I did the same as I learned in class and duplicated it a few times to create the roped X pattern along the balloon. behind that, I did some ‘platforms’ to give the balloon a bit more depth. Instead of immediately tying the ropes from the balloon to the basket I decided to use hanging ropes and connect the basket to the balloon through iron bars. The only things I used from the old hot air balloon were the coil and the gas tank, I feel that these 2 things were already quite good in my first draft. Lastly, I added a few more details to the basket to make it a little bit more its own thing, with more ropes, and hanging sacks. For the texture, I used mostly basic textures that are already presented to me through the Maya software.

model
Balloon I made