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VFX Careers Research

Job Role 3: Previsualisation (previs) artist

This is the non-entry-level job role I choose to write about for the career research assignment. For this assignment, we write about 3 job roles in the VFX industry where 2 of the job roles are entry-level jobs and one is non-entry level. Looking through the site given to us I had a difficult time choosing the different job roles. when I look at all the different roles there are many that catch my interest as well as that I am still learning a lot about composting and combining different images together in this course. There could be something that I still have to discover that would be my prefered favorite, but for now I choose to talk about the previs artist.

A previs artist helps out with creating a plan for what the visual look of the film is going to be. It is a process of visualizing the scene before creating it. It is at the very start of the pipeline before anything is created. The previs creates a rough version generally in the form of 3D animatics. They create a draft version of the different moving images in a sequence and put this all together with their editing skills. When the film is in production a previs artist normally helps around the other VFX artist to see if everybody maintains a consistent style in their work.

As a previs artist you will be more focussed onwhat happenss when and where everythingis supposede to go, it is like creating a 3D animated storyboard for the rest of the crew to work on. This role is as I said at the very start of the film production which makes it to where you have to put less focus on the looks but more focus on if shows what you mean and if it gives a good first impression. For this Job you have to have a good eye for compositing especially for camera shots and movements, and a big part of what a previs artist is good at is being creative, they have to be able to tell a story in their previs work. you have to come up with original ideas. A previs artist also have to be good at communication, they have to work well within a team and they have to understand to get the right vision of the director.

I would want to work in the previs artist role to expand my vision of how to compose different elements together and be able to visualize the created story for the film. I still have a lot to learn in that part. How to look at something use the right angle to work with so the movements and the VFX will look interesting throughout the film. I hope to learn a lot through this course and using a lot of references to get a creative eye on this. One thing I also think is important in this job is to work well together with a team, after creating the storyboard you will have to be able to communicate and help the other VFX departments. As a person I think I am good in the part of my communication skills but would still have to upgrade this to be better.

Categories
VFX Careers Research

Job Role 2: Environment artist

We have to do research in what kind of roles we are looking for in the visual effects industry. We have been given a link to a VFX industry careers map that concludes the different roles you are able to take as an VFX artist. for this research we have to pick 3 roles that I would want to do after this course. Two of the three roles have to be entry level roles and the third will be a non-entry level role.

The second job role I choose is also one of the entry level job roles, VFX environment artist, also known as environment modeller, visual effects artist and 3D artist. First I will talk a little about what an environment artist job does using the online career map guide and then I will talk about why I picked this one.

As an environment artist you create a scene/surrounding that is CG made for an actor to move around in. These are environments that are too difficult to create in real life. A 3D environment will be created using different modelling and sculpting tools. Often a concept art is delivered to them as a reference to go off of. An Environment artist works in an earlier stage of the 3D part in the VFX pipeline. After the create environment is created it can be moved on to the texture artist for the elements to be textured.

This is one of the entry-level job roles that I am interested in. as well as the modeling artist this is near the beginning of a bigger project in the industry. The first reason I came to UAL to do VFX was that I took a huge interest in 3D design because I went to a 3D art festival in the Netherlands called: Playgrounds. In this event there are multiple 3D design speakers that will speak about there work and show how they make some things. One of the artists I remembered well from that festival is Leon Tukker. Leon Tukker is an Environment artist that creates these massive scenes that I take great inspirations out of. I want to be able to create these same scenes. This job role kind of also links with the 3D modelling job role I choose. As I said over there as well: I want to create real-surreal images that look powerful and can be a combination of CG and real life.

So far I have worked in quite a few 3D programs but always smaller-sized models. Now I want to have a deeper look into the scenery and create things that I will be proud of showing in my reel.

Inspiration Reel

As seen above this text I also have taken inspiration from another artist that I want to show as an example. The artist shows a good example of how to put together an environment and create a small scene that tells the viewer a story in a few seconds. The story can be to own interpretations but I believe will link to almost the same story line, immaculate creations I would say.

During the making of this job role, I got even more interested in working as an environmental artist. But also if I would not be able to do this as my job I would still be interested in creating this for my own showreel and build a portfolio like this.

Categories
VFX Careers Research

Job Role 1 – Modelling artist

We have to do research in what kind of roles we are looking for in the visual effects industry. We have been given a link to a VFX industry careers map that concludes the different roles you are able to take as an VFX artist. for this research we have to pick 3 roles that I would want to do after this course. Two of the three roles have to be entry level roles and the third will be a non-entry level role.

The first Job role I have chosen from the career map is an entry level job, modelling artist, also known for doing CG modelling, Character artist, modeller and 3D artist. First I will talk a little about what a Modelling artist job does using the online career map guide and then I will talk about why I picked this one.

A modelling artist will create different models using digital tools such as sculpting brushes and physical graphics pen and tablets. Modelling artists work at an early stage of the CG and 3D part of the VFX pipeline. They create 3D models that later can be animated and textured. They have to be good at certain things to work well in the company or studio they work for. these listed things are: art (able to draw), Interpretation (able to create 3D model of 2D brief), Knowledge of 3D modelling programs, Organisation and Collaboration.

This is one of the entry level roles that I am quite interested in. It is the starting line of a bigger project and has a broad spectrum of different objects that you will be able to work on. One day you will be working on an organic plant while the other day you can make buildings or characters. For myself I would state that I am quite good at figuring out how to make the right model for the right occasion. I have practiced with modelling Characters and create different lifeless object (weapons or so). I would love to create real-surreal imagery that looks powerful in an final project combining real life and CG together. One thing that I am also able to do is create 2D images, having this skill helps me to make a sketch of what I would want to create in 3D. So far I have worked in C4D, Zbrush and Maya so I still have a lot to learn (mostly also in these programs itself).

There are many works which conclude a 3D modeller to work on that I find very aesthetically pleasing. For this sometimes the 3D artist ofcourse also does his own texture to make the whole image look perfect. But not only that but also the work they make take lots of time and practice. the details on various models is something I have to learn to think about for a longer period of time and also getting the right references. Here are some example of modeled inspirations that I would like to level in.

These are two artist that work as modelers and create impressive 3D imagery that would fit in different surreal situations. It feels like they are telling a story through their art. the details on the models are immaculate, in my opinion they give their work a breathtaking experience. Reflecting on myself I need to pay more attention to what I want to create and what the story is in the single model I am creating. even the simplest of object that are modeled have a story important to the scene. So I have to think about what that will be in my work and pay closer attention to my surroundings and resources.