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FMP: Pocket watch

for my third asset that I have done during the summer I started to create the pocket watch that will be on the desk. this is a small asset and also I have modelled a clock before so it was not too difficult. I am learning a better way of modelling through making these different assets. Since my room has quite a few assets I hope to be a quite fast paced modeller knowing how to access all the tools in maya.

The chain was a fun process to do and when I am going to set it in the scene I will give it a dynamic so that it will drop on the desk in a natural form, Because now the pocket watch looks quite stiff.

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FMP: Mannequin

After doing the violin Which took me a little while to finish I thought to grab an asset where I felt a little more comfortable in modelling it faster then the violin to get more on schedule. In the scene I want to add ‘random’ assets that will give in to the specific style of the study room. For this asset I found a good reference which is also shown in my padlet where I have an combination of all my assets.

Also for this model I took a front and side to create the shape of the body And went up with a cylinder using the scale to create the right shape. This model did not take me too long since it only exists out of 2 components.

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FMP: Violin

During the summer I started off my first model so I could get a head start from my project. The assets I needed to model kept on adding so it would be good to have a fresh start when the new year starts. Also that way I can get my head clear about what I want to do for this project. I know the aesthetic but it still needs a bit of work. I started with modelling of the Violin. This model was quite hard to visualize so I found a good tutorial to give me a head start on the violin.

This tutorial is a multi part tutorial although I have followed most sometimes I went a bit off course.

I started off by using reference images from top and side view to get the violin that I wanted. I also spend loads of time modelling the head of the violin due to its weird shape and also the tutorial skipped a part that really showed it to be good looking.

In this same set project in maya I have also created the violin stand and the violin handheld stick. For now it is a set but the violin is an important part of my scene since the strings will be rigged and the violin will be played. this is one of the centre part of my scene and it will help me learn new skills.

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FMP: Blockout

To get a clear vision of all the assets that I wanted and how the scene would look in the end I have created a very simple block out of my scene. This block out will later be filled with all the models to see if there would be anything missing in the scene.

Asset list
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FMP: Schedule

Firstly for organazation I have created a very general timeline structure to averagely see if I could do all the work I put on myself. Since this is only a general overview it is more difficult to really tell if I can manage everything since I don’t know how many assets I will be making but as I see it now I think it will work out.

After the general timeline I also created one where I can keep myself updated weekly. Below this text you can see a part of the schedule I made in excel. (this is only the first 2 weeks) per week I will do an update on the week after and then work on this accordingly. I will also put specific dates where I need to finish a certain part of the project (milestones)

And lastely as you see on the schedule I have worked on a part of the potential asset list. for now I have written down some of the assets that I for sure need in my project (like the violin). of course this list still needs a lot of other things but this is also depending on what specific room it will be in (the study room or the bedroom)

Click HERE to access the excel sheet

I have uploaded some visual inspiration as well on a padlet that categorizes the different assets accordingly,

Click HERE to access the padlet

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FMP: kickoff

We started off our FMP with a small presentation of our ideas or at least in what kind of direction we are going. I have many different ideas which makes it to where the vision of my FMP is still a bit unclear. For now I only know little bits of it. In the presentation I have told that I want to create a medieval/neo-gothic styled room which is either a study room or a bedroom with a balcony. and that I want these magical elements in the room which will be telling the story (history of the person who lived there. So you would see the different movements this character would make and follow this through the scene. (for example the violin would be playing by itself)