Look Dev Artist



Starting off With the couch I used The elements I have also used for the Lamp I created, the pipes. As seen in the reference images above I wanted to add the pipe system as a way of holding the couch together. On the left you have a good example of what that would look like and on the right reference you see how I wanted the outline to look for this couch. Looking back at this I think I will remove some of the bumps of the pipes to make it look a bit less busy.



After creating the outline of the couch I worked on the seating area. This part consists of 4 parts, 1 part which is the general layout of the couch and 3 cushions on top of this layout. Since the pipes created a general shape I had to fit in the couch part to this shape. When looking at the reference image (3) You see these button like things that give the couch a more rustic shape. I want to add these buttons later on as wel but I want to try and bake these ontop of the couch in Zbrush. Same goes for the cushions they have this edge to them which I will add later on, this will be done in maya.
CG Lead
As for the general look of the assets we are creating we needed a color pallet that everybody is suppose to use. Martyna took on the role of creating this pallet. She used the moodboard and different reference images that people submitted to the asset padlet list and took a color from those. She came with different types of pallet which we choose one from that looked the best for our team:


The color pallet you see above is the one we choose for our project, Only we felt like one thing was missing, a color that would be like an outstanding color from the rest. We texted in the groupchat with some options and ended with a bordough kind of red. Martyna will be working on the pallet for this red color aswel.
Other then working on the color pallet and such we asked for the Look Dev Artist to also upload their draft version of their asset on the padlet, Some sort of screenshot of how far they are. Everybody uploaded a version so that everybody can take a look at what everybody made and that we can also respond to these process images. Both Martyna and I sat down in M311 to take a look at everybody’s work and respond on it regarding questions or some issues. I will give some examples below of my responses on the padlet.








These are a few examples regarding our responses and view on the steampunk project. Most of the messages Martyna and I discussed together. For example We talked about the bookshelf and the coffee table having wooden elements to it. Since these are both quite big in the scene We thought it would be a good idea for them communicating regarding the wood texture. Jiachen responded quit fast as always and took it upon him to also go look for different textures with Muqing.
This way of communication has shown to be very effective. Everybody responds in their own way and most of the time they can prepare for the meeting regarding these questions.