In this period of working on my Personal project I came to the phase of doing the UV of the models I created. Also while doing this I realized that there were some items missing in the scene that would make the whole scene look a bit more interesting.
Starting off this day I created a wonky stair path so that in the scene you would be able to go up the stairs to the temple.

After creating the elements I wanted for the Temple tower I started doing the UV’s on the different shapes. Since a lot of my elements are copied I narrowed my scene for the UV down to all the individual objects that need an unique UV. This way I didn’t need to UV multiple times the same object, I started off with doing the UV on the pillars and also the small stairs I created.








After Creating these UV’s I redid my duplicate special for all the parts and made sure that everything is the same again so the vines would still fit in the scene.


When I Was looking at the model I still felt like there was something missing in the center of the build. When I did some online searches I came to the idea of creating a marble fountain that would fit well with the style of the build. First I found a reference image that I placed in the maya scene and tried to remake this as a 3D model.


Above this text, you can see the references I found and for my own fountain I choose to go with the reference you see on the left. Below this text I started off with a part of the main pillar and I designed one of the segments that would go around the pillar for the part that would have the water of the fountain inside of it. after finishing the middle part I created the four different layers and duplicated special around the middle pillar.






Since all the other parts already had the UV’s I did a really quick UV map on my marble fountain and then exported this to go into substance painter so I could create the marble texture of the fountain. Above this text you can see the marble texture I created in substance painter and the image below shows an example of the textures in maya. overall had the fountain the same marble texture and I also added a little bit of green dirt to add to the detail.



Lastly for this blogpost, I also created some stone fencing that I have created for the middle segments to add some detail through the scene. I placed the 2 layers between the heights of the model. An example of the placement is shown in the image below.
