Look Dev Artist
To ensure that Martyna is able to play around with the objects in the scene I have created a draft version of all of the assets I am suppose to make. After this draft version of the chair I will be working on the UV-map and texturing of the lamp (this will be a task for next week) and During the UV mapping I will try to finalize the chair and the couch so the week after I will be able to work on the UV-mapping and texturing as wel.



The chair is one of the assets I had a problem with figuring out how I wanted it to look. I started off with the reference you see above this image but realized soon enough that this chair was too much for our scene. Since there already were quite some elements to the scene I think this chair would stand out in a wrong way from the rest. I realized this when I started to model it. As you see in the modelling images I did not get far before realizing this error.




After a lot of thinking I came up with 2 different designes that I thought would match the couch as well a bit more. one would be where I take the couch and recreated a smaller version of this. The other one would look a bit more like a desk chair but also using the pipe system. I think it is a good idea to keep the pipe system going in the objects so these different parts match each other in the scene.
Starting off with chair idea 1:


I started off by taking my inspiration of the reference images above the little bar stools. They have this X themed pipe system to hold up the chair. As shown in the images above I have recreated this in my own way.


This design is with a rounded seat and back which gives it this really fancy look which contradicts the open pipes a bit. I had some difficulties figuring out how the arm rest were suppose to be placed but ended up doing it from the backside of the chair. When looking at the left image I realized the pipes where too small in comparison to the seat so I had to change this, This size is also more accurate to the couch pipes.
Chair idea 2:




This is the chair idea 2, This one is the one that looks very similar to the couch as I have used parts that were also included in the couch. For the idea I think this will work a bit better then the round one since it will be more matching. I do plan on replacing the armrest of this one and give it more the armrest look of the rounded chair. other then that when I will add more details I am thinking of pulling up the back support so the 2 objects (couch and chair) have a little bit more of their own values. (example reference below)

CG Lead
For this week we had a presentation during Gonzalos class, For this class I created a presentation regarding the process of our team. Christos had send us a list of different things that needed to be added for the presentation. It needed to be a short presentation only pointing out some key points (see the image below).

Looking at this I started creating the presentation for Gonzalos class, Due to the padlet asset list I already had a lot of information I could add regarding my team mates. Some people I had to text individually for their work but I almost had it all. Other then that there is also a point where it says to add a few lines on why they chose that piece. I sent an update on this in our group chat regarding this presentation and that I needed them to write something about their work. I have asked them to upload this to the padlet list under their asset.
The presentation I created:

An opening page to welcome the people listening to our presentation regarding our steampunk project.

A page with the members of our team (this page is outdated since the changes, CG Lead: Martyna/Roos and Look Dev Artist: Shiqi Ma).

First page filled with different assets from our look dev artist and a small explanation with it.

Second page filled with assets from look dev artist and process of our CG generalist, Compositor and compositor lead.

Last page of a list of reference items that still have to be modeled for our group project.
Martyna and I used this presentation during Gonzalos class giving a small insight of where we are at as a group. We talked about the different assets created and how we are looking at different parts. Also mainly pointing out as well that we are looking at a specific color scheme that will bring everything together and where we are headed to.
An important thing we also discussed to our team are 2 points: 1 is the naming convention and the 2nd thing is the element folder:


Our first column in our asset list is called: IMPORTANT, This is a list consisting of details that everybody needs to remember when working in this project. The first one, naming convention, speaks for itself. Everybody need to specifically name their model in the right way. when working on the scene the scene has to be saved as the naming convention and when caching this should also be the case.
The other thing is to gather the un-textured versions of the models so that Martyna can start playing around with where to place the different objects in the scene and so we can have a look at everything together and see if something will look off in the scene. I created a folder in elements called STEAMPUNK where everybody can upload their model as an alembic, ABC