This is the non-entry-level job role I choose to write about for the career research assignment. For this assignment, we write about 3 job roles in the VFX industry where 2 of the job roles are entry-level jobs and one is non-entry level. Looking through the site given to us I had a difficult time choosing the different job roles. when I look at all the different roles there are many that catch my interest as well as that I am still learning a lot about composting and combining different images together in this course. There could be something that I still have to discover that would be my prefered favorite, but for now I choose to talk about the previs artist.
A previs artist helps out with creating a plan for what the visual look of the film is going to be. It is a process of visualizing the scene before creating it. It is at the very start of the pipeline before anything is created. The previs creates a rough version generally in the form of 3D animatics. They create a draft version of the different moving images in a sequence and put this all together with their editing skills. When the film is in production a previs artist normally helps around the other VFX artist to see if everybody maintains a consistent style in their work.
As a previs artist you will be more focussed onwhat happenss when and where everythingis supposede to go, it is like creating a 3D animated storyboard for the rest of the crew to work on. This role is as I said at the very start of the film production which makes it to where you have to put less focus on the looks but more focus on if shows what you mean and if it gives a good first impression. For this Job you have to have a good eye for compositing especially for camera shots and movements, and a big part of what a previs artist is good at is being creative, they have to be able to tell a story in their previs work. you have to come up with original ideas. A previs artist also have to be good at communication, they have to work well within a team and they have to understand to get the right vision of the director.
I would want to work in the previs artist role to expand my vision of how to compose different elements together and be able to visualize the created story for the film. I still have a lot to learn in that part. How to look at something use the right angle to work with so the movements and the VFX will look interesting throughout the film. I hope to learn a lot through this course and using a lot of references to get a creative eye on this. One thing I also think is important in this job is to work well together with a team, after creating the storyboard you will have to be able to communicate and help the other VFX departments. As a person I think I am good in the part of my communication skills but would still have to upgrade this to be better.