We have to do research in what kind of roles we are looking for in the visual effects industry. We have been given a link to a VFX industry careers map that concludes the different roles you are able to take as an VFX artist. for this research we have to pick 3 roles that I would want to do after this course. Two of the three roles have to be entry level roles and the third will be a non-entry level role.
The first Job role I have chosen from the career map is an entry level job, modelling artist, also known for doing CG modelling, Character artist, modeller and 3D artist. First I will talk a little about what a Modelling artist job does using the online career map guide and then I will talk about why I picked this one.
A modelling artist will create different models using digital tools such as sculpting brushes and physical graphics pen and tablets. Modelling artists work at an early stage of the CG and 3D part of the VFX pipeline. They create 3D models that later can be animated and textured. They have to be good at certain things to work well in the company or studio they work for. these listed things are: art (able to draw), Interpretation (able to create 3D model of 2D brief), Knowledge of 3D modelling programs, Organisation and Collaboration.
This is one of the entry level roles that I am quite interested in. It is the starting line of a bigger project and has a broad spectrum of different objects that you will be able to work on. One day you will be working on an organic plant while the other day you can make buildings or characters. For myself I would state that I am quite good at figuring out how to make the right model for the right occasion. I have practiced with modelling Characters and create different lifeless object (weapons or so). I would love to create real-surreal imagery that looks powerful in an final project combining real life and CG together. One thing that I am also able to do is create 2D images, having this skill helps me to make a sketch of what I would want to create in 3D. So far I have worked in C4D, Zbrush and Maya so I still have a lot to learn (mostly also in these programs itself).
There are many works which conclude a 3D modeller to work on that I find very aesthetically pleasing. For this sometimes the 3D artist ofcourse also does his own texture to make the whole image look perfect. But not only that but also the work they make take lots of time and practice. the details on various models is something I have to learn to think about for a longer period of time and also getting the right references. Here are some example of modeled inspirations that I would like to level in.




These are two artist that work as modelers and create impressive 3D imagery that would fit in different surreal situations. It feels like they are telling a story through their art. the details on the models are immaculate, in my opinion they give their work a breathtaking experience. Reflecting on myself I need to pay more attention to what I want to create and what the story is in the single model I am creating. even the simplest of object that are modeled have a story important to the scene. So I have to think about what that will be in my work and pay closer attention to my surroundings and resources.