This is the final product on the Rude Goldberg Machine made during our Maya classes. Reflecting back on this project I had Quite a few struggles during this whole process. Bullet is a dynamic system that I found not always easy to use. I have a feeling that it has a few bugs in it since sometimes it would shift through the object even though I made it an passive object and the other an active one. I also used the shatter mechanic on some part which did not really combine that well with the bullet dynamics. In the end I created something I really like but it still feels like some things are not really working how they suppose to work. To give it my own style I created a Background with a lot of gears and a clock. This clock is activated at the end of the video and will speed up the time.





