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Maya

Week 2: Lego man

This week was for me my first Maya class on sight, the class started with making something from scratch. but this time something have we used more different components. So Nick came up with the idea of doing a lego man for this week’s class. I had a lot of struggles during this class since I just really started with using Maya, I have used Maya once before but I normally used C4D so I was used to the structure of that software. Nick is a very good teacher but sometimes goes quite a bit to fast for me, also because I’m new to Maya. I can imagine if you are used to Maya it would be normal to follow along but for me it went quite fast.

Aside from the class, we learned a few different elements in this class. Doing a lego man makes you work with different shapes, it learns you how to visualise the right shape for a different piece of your model. Also, did we get this extra element where we had to bend the arm so it would fit like a normal lego man character. In this build, we got 5 different components since the legs and the arms only need to be mirrored. As for the other components you have the head, the body, and the part that goes in between the legs.

[Images of my process in Maya]

For the end result you can look at the images just below, I found an image of a lego man’s face that I have also added to my work. Looking back at my work I think I did quite well in keeping track of how to model the different parts and putting them together. But if I look at my lego man now I clearly see that it is very out of proportion compared to a normal lego man. If I would have to do it over again I would redo the scaling on the different parts so it would be more in the right proportions

Perspective view of my lego man
Perspective view of my lego man

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