Now for the final additions to the room I still needed some simulations that would run while everything was playing, I had added the animations to the scene but first of all, I was missing 2 main parts, A Dust system that would make it look like there are many dust particles floating around, and A fire system that would go in the fire place that would give a warm red glow. for this I found 2 tutorials to follow that you can view below this text.
I followed these 2 tutorials to work on the scene and get the last steps in. I had created both the fire and dust as a Niagara system and added these to the scene, At first it was hard to see the dust and the fire was quite small, this is because the scene that I had created seemed to be massive, which throughout this process had cost me some issues that I talk about later in this post.

Problems with the animations due to size of assets problem
Throughout the process in unreal a lot of things went very well but I had created a problem for myself that created texturing issues with mainly the piano but also some of the other assets. I did not understand at first what the problem was so I went to Emily’s class to ask if she could figure out the problem. At first, she was also stumped so she asked me to send her 2 of my Maya files (the piano and the desk) to see if she could figure it out in a clean file.
Later she sent me images of what see found to be the problem and how to solve it (These are emily’s images):



As seen in the images The problem causing this weird white outline and some other hole issues in other assets was due to the fact that my assets in maya where very small comparing them to the assets that are placed in unreal, so to fix this problem I had to go back into the specific assets that had these problems and scale this up in maya and then export. Some examples of assets that had this problem: Violin, piano, walls, desk, balcony door, and so on.