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FMP: Animations

Since I had finished all my textures the next step would be creating the animations for the scene, I had counted the piano, the violin, the chessboard, the world globe, and the balcony door as individual animations that I had to do in Maya.

For the violin and the piano I had gone to a composer to create a sound that would fit in the scene, I had given her the theme of my project and also had sent her my asset list padlet so she could get a feel for it. I have already been working with her on the sound for a couple of weeks and we ended up with this sound that I think fits perfectly in my scene, It has a bit of a dramatic melody to it but is still more in the up feelings which I wanted.

Music

When she let me listen to this I had gone to one of her recordings to shoot some reference footage of them playing the piano and the violin that I could then use as an example for my modeled piano animation and violin animation.

for the animation of the violin, I followed the reference footage I had been given. I started it off with the violin being in the violin stand and simply floating out of there and then when the violin was done playing it would put itself back into the stand where it belonged.

Violin animation

Then I had done the same thing for the piano, I used the reference footage too decide how long a key should be hold down for to make it look somewhat realistic to the eye.

Then I also did small animations that would keep the scene interesting to the viewer’s eye. So I added the animation of a piece of the chessboard being put back into place and the globe spinning around. For both the chessboard and the globe this was a first try on the animation, I want to go back into it and change it a little bit.

Chess
Globe

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