This Texture session I done the Violin, Chessboard and the Globe
Starting off with the violin which is one of the main pieces of my scene, I used the wood smart material for different elements in the object. There are 4 different types of wood in the violin there are 2 on the violin itself (one wood color and one black wood) and then for the bow and for the stand of the violin.
The more difficult part of the violin was the textures for the snares and for the string of the bow. I used a gradient and matched it repeatedly so that it would look like separate strings on the bow and I moved it a bit and changed the color for the texture of the snares which should look differently.



Then After the Violin, I started working on the chessboard. For the chess pieces, I just used the wood smart material and gave it a black color and a creamy white color. Then For the board part, I found a checkerboard image on the internet and had the image traced in Illustrator to get rid of the grainy part. Then I applied it to a specific part of the chessboard and also applied a wood texture over the whole entirety and masked out a specific part.

Lastly in this session, I started to do the globe, the globe had the side of metallic for the stands and wood for the stand platform, which I decided would be quite the same as the gold and wood I had done with the Desk (as seen in the image below).
And then I had to do the map for the globe. For this I went online and found a good shape of a map, I also put this in Illustrator just as I did with the checkerboard and image traced this which made the earth image look a bit more abstract and blobby. Then I imported that image into Substance Painter and put the map image over the sphere. I added some scratches and damage to the globe to cover up different bits and make it look more realistic.
