Now that I have done all my parts that are regarding the modeling and getting texture ready for the models I started to implement my scene in unreal, This is one of my first times working in unreal other then what Emily already had shown us. so for these parts I had to look up quite a few basic tutorials into how to implement my assets and the same goes for with doing the textures of the assets.
First I tried implementing the assets on their own without their textures. Though most of these assets seemed to be lowpoly so I had to reimport them when I got to the adding the texture phase this was a good start to trying to put it all into unreal.






After I placed the assets kind of in the same way as the assets in the Maya block out I felt like I was getting the hang of moving around in unreal and then decided to implement the assets with their textures one by one.


ADD VIDEO OF ALL ASSETS TOGETHER
Then I placed all of the assets in their rightful places in the block out and saw how big the bottom platform had to be to fit everything in, Which also included the walls that I had created. I have put it as shown below in the images.

