Texture of Doors, Balcony, and the pocket watch
These are almost the last textures on my list of all the models that I made, After these, I only need to add the textures of the books that would go on the bookshelf. But first I will show you the textures I did for the doors in the scene, I have one door that is to get into the study room and one door that is connected to the balcony.


Then after the doors I created the texture for the balcony to match up with the balcony door, the idea is that the end frame is a wide shot pointing towards the door while it closes.
ADD IMAGES OF THE BALCONY HERE
And then In this list, I also did the textures of the pocket watch, for the number part of it I used the same technique as I did for the globe and used an image to image trace. Then I added this golden look to it:

To make the Watch look quite realistic when it is put down on the desk it needed to have a bit more of a scrambled chain than how straight it now is. For this, I used the Rigid body dynamic on the watch and dropped it to a hard body surface to let it scramble itself up.

