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FMP: Texture [2]

Now I had done the textures for the Piano, Piano Chair and the desk chair

These 3 assets were easier to texture due to the fact of what I already had textured. A lot in my scene had a wooden aesthetic over it so it will be a lot of using the same material over and over again to make everything fit in style. In the end I thing I only need like 7 Main components material and then play around with these.

The piano could get quite the same feel of wood as that the desk had gotten, the thing I needed to add was this more plasticy material in black and in white that would fit the piano keys. (Also for this wooden texture I went back into substance painter on a later stage to make the grains of the wood smaller to make it a bit more realistic).

Then after finishing the piano I also created the Piano chair texture which to match up with the pianos texture.

And then lastly in this session, I created the Desk Chair Texture to go with the desk. I used the wood smart material but then made it insignificantly darker to match more with the style. And used the textile material that I had also used for the mannequins texture

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