First I started with the texture of the Desk, the Mannequin and the Birdcage
Starting off with the desk I took a long time to create the wooden texture that I could afterward also create a smart material from and use the wood on different types of assets and then go back into the material and change certain things so the wood would not be exactly the same.

For the desk it also needed golden handles which was a more simpeler material that I had made but still was also usefull for other assets so added that to my list of smart materials to use in later stages. (I later went back into this material to change the thickness of the stripes of the wood since it made the whole desk look small).

After The Desk I decided to create the Birdcage since this would be made out of the same materials used as in the desk. The gold for the outlines and the Wood for the panel that would go against the wall. I only needed to look back in to the material and changes a few things.

And lastly in this session I had created the texture for the Mannequin, which was a different type of material since the mannequin would be more of a textile approach and for the bottom part it would be a metallic black. You can see what I was trying to achieve in the reference image, yet it is a bit different since I want all my assets to look quite older and look as they were standing there for a good while.

