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FMP: Comfy Chair

Almost finished with all of the models I created the Comfy chair would go together with the sofa around the fireplace. Since I had already done the sofa I knew how to start with the comfy armchair. Below you can see some process images of the chair that I have modeled to fit in my scene.

final model wireframe
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FMP: Balcony

I want to finish my scene by zooming out through the balcony door and going a bit farther away as we see the old room only now through an open door. For this, I decided to also create a fitting balcony door that would go with the aesthetic. I used reference footage from Artstation as shown below:

And created the balcony that I wanted for my scene based on these references:

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FMP: Piano

For the piano, I had decided to do an upright piano so that I could place it against the wall. I have to say I have been doing the piano for a few weeks now since everytime I worked on it I was not happy at all with the design I had chosen or it just did not work for me in maya. In total I think I restarted doing the piano 5 times to get a different result out of it. This is the case with a few more of my models aswell but the piano was the most difficult one so far.

During this process u see in these images u can see a few changes going through the process but in the end I ended up with a somewhat more simpeler design since it fits better with some other elements in my decor. The whole study room and all its assets have different types of designs going through the room pointing towards the protagonist being a traveler and likes to get all these different items from different art forms. But although the assets show a bit of different aesthetic. placed in the room together it still gives a bit of a cohesive style which leans towards victorian times.

Final piano
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FMP: Bookshelf

For the Bookshelf I used reference 1 to create the design of the shelvings. By bookshelf was a bit bigger than the reference image so I had to work with this and implement the design into something a bit bigger. Also, the idea of my bookshelf was that it had a balcony and kind of a second-floor idea. So I had to create a duplicate that would go on top of each other.

Then When I came to the part of the balcony I used the same elements of the Spiral staircase a a rail of the balcony. This way when I implemented the spiral staircase these two elements would go nicely with each other. I also extended the handheld rail to be a part of the balcony rails. And lastly, I made a few book stacks as ideas to implement in the bookcase. With these books, I would still have to play around for a bit so that the whole bookshelf would be filled with books. For the texture of the books, I will probably use maybe 2 or 3 different book textures and then play around with the colors of all the different books to really give it that filled-up look.

Final bookshelf
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FMP: Sofa

For the sofa I decided going a bit for a chesterfield styled sofa. The reference above is the design I was going for in my project. Last term I had also created a Chesterfield sofa for the steampunk environment during this process I used the ‘tutorial’ that is shown below. So I decided to give this tutorial a quick look again so that I could reacreate the sofa but then for in a different setting.

Creating the Sofa was a familiar process to me even though the shape was laid out to be a little bit different. In the images above you can see how I constructed the sofa piece by piece. I also made sure that the backrest had a bit of a curve going backward so that it would not be viewed as an uncomfortable sofa to sit on for the viewer’s eyes.

Wireframe
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FMP: Birdcage

For the birdcage, I used Mainly reference image 2 and also got some ideas out of reference image 1 to create more of a fancy type of look. This birdcage would be hanging off the wall just like the wall lanterns I had made but then a bit lower so a person could look into the birdcage. The frame of the cage was made of quite a similar design which leads to reference image 2. Together I also made the wall mount quite similar to that of the wall lanterns.

The further I am in this project the more I learn how to fastly model somewhat more complex shapes. I have Focused mainly on creating hard surface meshes where the wireframe is perfectly sorted. Throughout this whole process in my FMP, I have gained many different abilities to use Maya as it is supposed to be used.

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FMP: Desk

For the Desk, I decided to use the same design for the legs of the table as I had done with the Coffee table to keep the same style going. I also used two references that were quite similar to each other. I created all the drawers and then also decided on the drawer handles to be like those in reference image 2

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FMP: Coffee Table

For the Coffee table I first started off by this idea of using a suit case as the design of the coffee table. (see reference 1). While making the design in maya it did not feel like the right step to do and was thus far not working out for me in total. So I decided to re-evaluate my decision and look at some more references on pinterest. Then I came across the Reference images 2 and 3 that you can view below this text.

Using the references 2 and 3 I created the coffee table in Maya. I Used reference 2 mainly to create the leg for the coffee table and I also ended up adding a little drawer to the table to give it some extra attention to detail. Below this text you can also view the UV I did on the table, For most of the models I have done so far I have also already made them UV-ready so that when I have done all the modeling I can immediately go on to texturing.

UV Coffee table
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FMP: Chess

For the chess board I went with a simple chess board design that could be placed on the coffee table near the fire place. pointing to how the protagonist used to play chess in his study room. For this I used reference image 2 to create all the pieces on the board. These are common design pieces used for a chess board. I made a set of all the pieces and the spreaded them out over the chess board in a way that it would be set during a game (the Evergreen game)

The evergreen game
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FMP: Fire Place

Next, I moved on to a bigger asset that defines a lot of the space in the scene. For this asset, I found a Blender timelapse of a fireplace that I found perfect for the scene (only the textures I would do differently). So I looked at different parts in the Timelapse and tried to recreate this in Maya. (due to it being made in a blender in the timelapse I needed to find a different way of creating for a lot of the parts).

I went element by element to create the whole fireplace. As shown in the blender timelapse they also have these fancy spiral ornaments on the walls but I decided that that was a little bit to Kitsch for my liking and would give the whole scene a different aesthetic. I also want to texture it where these elements look a bit older so using those golden spirals would distract from my goal.