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Group: Critical reflection

When looking back over this terms group project I can see that I have learned a lot of new things and thus gained a lot of experience. For this project I had taken on the role of Look Dev Artist and the shared role of the CG Lead, Shared together with Martyna who also was the CG Generalist (we had devided the role in her doing more for the lighting work and me taking on the role to overlook all the other Look Dev Artist and helping maintain the same look (communication)). This was a big task but something I would happily take a step in. during the project I have learned many different things like communucation, lead a group, rendering with passes and mostly also a start on learning how to create my own type of texture in substance.

First I want to take a look at the role of a Look Dev Artist, a Look Dev artist has the responsibilities to design, model and texture the specific assets that have been assigned to each individual. Our project theme was decided at the start, Steampunk, and had led me as a Look Dev Artist to do some insight on the specific look of a Steampunk aesthetic. I had 3 different models to make, a lamp, a chair and a couch. While taking in different inspiration I had realized that when creating the assets I had maintain a specific style to implement in all three of my assets. This was because I had looked at the models I made and tried to implement some of the parts in each model. This was all the models maintained their aesthetic and had a good steampunk look. Although through out the modelingand texturing process I had some trial and error Iam very pleased with the result aswell as all the new tools I had learned like better skill in modeling in maya, doing proper UV’s and learning the basics in Substance painter.

I also took on a leading role for the Look Dev Artist, due to this process I had realized that I was able to keep up with everybody work and make sure everybody in the team was maintaining the style that we had chosen. For this I had to make sure everybody was up to date on how everything should be looking. I had created a padlet on where everybody could post there references and process. An important part was also that we as CG Leads had chosen the color pallet in which everybody should stay. Looking back on the role of CG Lead it was a very stressful experience but also a big learning experience. As a CG lead that is more on the communicative side you have to stay in contact with all of your team members and be aware of everybody’s process as well as the CG generalist her process. I managed to be very organised during this process even though there are of course trial and errors.

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