Since I was quite far with the modelling I started doing the texture on the different elements of the temple.
Throughout the whole temple I wanted a kind of similar textured look, sometimes lighter in color and sometimes darker in color. So I exported my temple segments in maya to FBX and placed them into Substance Painter.



As seen in the image every pillar has the same UV, this includes every detail on the pillar so the leaves/the top parts etc. Doing the textures in Substance I played around with the main part of the pillar to get the right color and then used this texture on different elements through the tower. I had to adjust them slightly according to the differences in UV’s


For some parts I decided to go with a lighter color like the fence gate and the block that holds everything up. The final result had a nice general look of a temple. With cracks added to it so the temple looks quite a bit older. the cracks are added with texturing using Heights. Below you can see the total image but then in Maya, It is quite the same looking as in substance but still looks a little bit different. When moving files from substance to Maya you can see that it shows a difference. This is mainly due to the lighting situation.
