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Week 3: Lamp [2]

Look Dev Artist

This week I worked hard to finish the first version of my steampunk Lamp for the group project.

For the side lamps on my model I finished working on the cage that wens around the light bulb, this took a while since the circle parts and the straight cylinders are merged together. This is so that the cage is one object in total and can be textured as one aswel. Then I also created a light bulb for inside the lamp cage. I took a reference from internet and used this to create the shape. For the inside I used bend to create the part that will glow and duplicated this. I combined these two together and created the part that would hold this lamp to the pipes.

For the main lamp I decided to go with a lamp cap instead of the cage parts. This will make the lamp have a little more shape, otherwise it would look a bit this to the eye. This part was quite easy to do, Then after I shaped the lamp cap I also added these bolts that are supposed to be holding up this cap. For the light bulb I just used the same one and put is with the lamp cap.

At last I defined the gas meters shape and also put a smaller one at the bottom part. I created a simple connecting pipe that would hold these peaces.

First Version

For the first version of the lamp that I also uploaded on Ftrack I rendered a still image 3 times showing off the front vies, the back vies and the side view. We also will be discussing our assets in our next group meeting.

CG Lead

Team roles:

  • CG Generalist / Lighter (Martyna): Tracking the points in the 3DEquilizer and exporting the camera to the scene (Matchmove). Collecting and importing all the assets from the rest of the modelling crew, organising them, and assembling them into the scene. Lighting the scene, creating renders, and trying to match the plate. Updating assets in the scene after every iteration. 
  • CG Lead (Roos): In charge of Look Dev Artists. Executing the Look Dev brief and working with the Comp Lead to keep the project on track. Maintaining consistency in the project (textures, and assets fitting the overall concept). Organising the spreadsheets, managing the Padlet, and overseeing the pipeline.

Team members:

Look Dev Artist: | Roos Stolk

Look Dev Artist: | Shuaqi Li

Look Dev Artist: | Nira

Look Dev Artist: | Jiachen

Look Dev Artist: | Jesse Ma

Look Dev Artist: | Muqing Liang

Look Dev Artist: | Yanbin

Look Dev Artist: | Zhiqian Huang

Look Dev Artist: | Shiqi Ma

CG Generalist: | Martyna

CG Lead: | Martyna/Roos

Compositor: | Vitus

Compositing Lead: | Christos

Due to some problems with people not understanding their role I had to take on the CG lead role together with Martyna. We were already doing the different tasks that a CG lead is suppose to do since the Lead before this did not really understand his part as a CG Lead. As I said last week I took on the time to look at the document to see which assets we had to create and we wanted to create. after this we sat down with the team and assigned the different assets to different people (you can see this in my last weeks blog post as a list).

As a group we thought about what kind of style we want regarding our steam punk project and I had created a moodboard for this where everybody could drop their idea of steampunk. When looking at this you could see that we had quite a similar feel to what steampunk was suppose to look like, (Below a screenshot of a part of the moodboard)

Moodboard Steampunk link

Since we had assigned our assets to the members of our group I wanted to stay on top of what everybody was doing so that everybody also see the reference images used for the different assets that are getting created. below this text there is an example image of this padlet, Due to reasons I had to make everybody of the team allowed to edit and join the padlet, so no outside viewers can take a look at it without being added. The link to this padlet is on our excel list for quick acces.

example asset padlet

This list is now also being used as a update platform where different members can react to other peoples assets. I also use this list to comment on assets that would need more work regarding the general visible view of our steampunk project. Both Martyna and me Check this asset padlet regularly and comment on the specific assets and such, other then assets it is also a platform where the CG generalist (martyna) and the compositor (Vitus) upload their process.

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