Categories
Personal

Previs personal project

For the project I will start off by designing the specific ‘temple’ I want to make

First I made a pre-visualization of a temple building inspired on a few of the images above. I tried to work with the pillars being a part of the wall and in my head the person that is going to be composited in the image they would be walking on the stairs. This is only a previs so not highly detailed to show an image I had in my head. Working on this previs I was not really satisfied with the outcome. The building is too square and it also does not look like a ruin. As for the stairs part I am still thinking of implementing this in the final result.

For my second image I focused more on the destroyed part so I could kind of get my visualization right. In this pre-visualization. I played around with pillars and tried to make them look a bit destroyed. When looking back at my inspiration I used the top to images to create the simple pillar look. This would be more looking towards what I want to create for the temple.

Categories
Personal

Start of Personal Project

These are the images from my personal project presentation I did in class. Starting off discussing what I will be focusing on during my personal project over this term.

My starting idea came from focusing on a few things. One of these things was that I wanted to focus on my ability to model and create in Maya. This would include modeling and the texturing, but mainly focus on the modelling. In my vision I wanted to create something large of scale something that would make a human look small compared to, this should be well visualized by using the cameras perspective in the scene. So to finish the scene I want to add a small detail of compositing, implementing in a real person in the overall look with small movements.

Throughout this presentation I have showed different reference images to picture what kind of style I want and what I want to make. I started off by showing a few of Huleeb’s work, I choose their work as a reference to show off the ambiance and ‘vibe’ I want my scene to have.

For this project I decided to create a big temple where the person would be standing in front of. this temple would have the slightest movements of rocks falling down and the person in the front moving. So also for the temple I showed reference images in this presentation for what type of temple/runes I want to create.

at the last image of my presentation I showed the reference images of this artist that created the slightest of movements in the video they created. Here are the links to the videos: REDROOM & GREENROOM

Categories
Group

Week 2: Lamp [1]

For my group project, I have chosen to work on the Steampunk project. After some puzzling, we are now a team of 12. For this week we decided on the style by making a padlet where everyone can add what they think of when they think about steampunk.

To see the result of the Steampunk padlet you can click on this link: https://artslondon.padlet.org/rstolk0320221/moodboard-steampunk-xdzegqc9h6haeove

We also decided on our asset list and what everyone was going to make for the room we have been assigned to. Below you will see all the items we decided on (or had to make) and who the items are assigned to. Some have 3 assets as they asked for and some have 2 assets. Every look dev artist has at least 2 assets to make. Also the CG lead has chosen to also do 1 asset to add to our collection.

Asset tracking list

Looking at the list I started doing some research and found some references for a standing lamp. Using the search of finding a Steampunk lamp, these references you will see below this text:

From these 2 references I have gone to work on my Lamp asset, I mixed these two references together to get the specific standing lamp that I thought would look better in the scene. For example, when looking at the left lamp I preferred the more bigger foot stand with the bigger gas part. As for the left one I preferred the big lamp at the top.

So I started by making the bottom part of the leg. I had to redo this part a couple of times to make sure that my poly count would not be too much for the end result. I made the 2 parts different parts so that when I would be texturing it would be easier to look at the different parts of the model and give it the right texture.

After this, I started to create the pipes and see if I could connect these together in the way that I would like. As you can see in the 2 different images I also have done the pipes multiple times until I got the right shape for my model. The left one has thinner connecting parts and the right image has thicker ones. I created the straight pipe once, the bent pipe once, and the T pipe once and made it to where they all connect nicely into one another.

I went for a similar shape as the images but tried to combine the 2 shapes so the end part would connect nicely with the bottom part. I also started to add the parts of the lamp to see how I want to design that part and the first big gas meter onto the tubes.