Categories
Collaborative

Cyberpunk – Storyboard and Character

As a group we had another meeting on Thursday, 3 February a few of our group members had to wok on some thing for this meeting. Since we decided on our story last meeting we needed a story board and a main character for this weeks meeting. Lee, Fan, Phoebe and I were going to sit together to discuss the character and to create a story board. Mainly Phoebe and Fan for creating the concept of the character and me and Lee to talk about the story and draw a storyboard. Aside from that Eddie, Jesse and me also had to talk about how the environment is going to be and what are key points that we have to add in the scenery.

Storyboard by Li

Before the meeting I sat down with Lee to create a storyboard to give an impression to the rest of the group. Since this project is starting off with the research I did and the small story I told I gave him my vision of the broad lines I wanted it to look like. In my vision it is this guy living in a cyberpunk world walking down the usual street. He is overwhelmed by all the rich technology that his universe uses. he comes across an alleyway where he turns to a 2D-animated portal that will show a completely different universe, one with nature an specifically the lotus flower. from this point we created the storyboard step by step, where in the discussion with Lee we decided to add a few extra part such as kicking the can and checking his e-mail.

Order of the storyboard (use reference image above):

  1. panning down from rich city view
  2. panning down on poor city view
  3. character shown walking down his street
  4. stopping abruptly
  5. gets a message on his ‘phone-glasses’ (about for example rent due date (late))
  6. Angry and kicks a can
  7. goes to pick up the can he just kicked in front of an alleyway and looks inside
  8. sees something out of this world, a portal
  9. walks in to the alleyway
  10. goes towards the portal investigate (gets drawn to the aura)
  11. goes to touch the portal
  12. sees his fingers change to human fingers (view: 3D cyberpunk world look towards 2D portal)
  13. puts his entire hand in the portal (view: 2D world look towards 3D cyberpunk world)

We brought this to our meeting on the Thursday and Lee gave the presentation about the story board by explaining every step you see in the image.

For the main character of the story Fan and Phoebe mostly sat together to talk about the character. Me and Lee added is some small parts but left the main sketch to Phoebe and Fan’s vision. There where only a few things that we would have to keep in mind linking it to the storyboard. one being that he gets a notification on a screen like thing that covers his face (we decided on him wearing a mask as a group). Also at least one of his arm has to be robot/cyborg like which is going to be the hand that will reach for the portal and lastly it has to be kind of human like proportions, this concludes better with the story that he would touch the portal to become human again. If he would for example have too long arms it would be a little bit off putting of a transition.

Phoebe drew the character concept art and gave us a little bit of a story on the choices she made. she based her design on a ex-police officer (concluding why he is wearing that shirt) and based a lot on it being quite detailed to fit the cyberpunk theme we go for.

Categories
Maya

Week 15: Oddly satisfying

We are starting a new 4 week project for our Maya classes. This project is going to be about we make an oddly satisfying animated video. You can find all these kind of videos online on youtube for example. These videos that are very pleasing to the eye show an animation loop that will have a perfect fit through different objects. In the video just below there are many examples of these oddly satisfying videos.

Nick showed us an example he created himself, this draft was made with the effect of MASH. MASH Utilities are a set of helpful tools that either function on or are aided by MASH networks. don in this utility space you have many different effects you can use on a simple object. Nick gave us the example by using the replicator and the curve. You first start by changing the distribute in a way you like (by making a grid or a radial, kind of like the duplicate special). When you get something you like you can give it different types of effects.

Using the replicator it will [as it says] replicate the MASH that you created using the distribute editor. this will create more versions of your created MASH. Look at the ‘replicator and distribute’ image to get an understanding of what this looks like.

The other example Nick gave us was with the MASH curve where you can also use a simple 3D object and make the MASH follow a spline, this could be random or linear. look at the image below ‘Follow the spline’.

So these two images below are my try of using the MASH tool to see if I want to include this in my satisfying machine. I created the 2 types of MASH with a simple cube to start with and see what I could come up with. Using this tool was quite easy to understand, you get a nice menu where you can choose different effects to apply on your MASH. The fun thing about the MASH is that you are able to animate every little part in your MASH. For the circle I tried to randomize the rotation of the cubes and give them a trail. I am still a bit uncertain on how to use the trail in the MASH but I think it adds a nice bit of flow in the animation. I also made some swirly ‘tornado’ using the distribute and the replicator to replicate my first MASH. This was a good class to get to know the tool and play around with it so for testing out the effect I quite understood what a few of the different assets did.

Thinking about the oddly satisfying project I tried to figure out what I wanted to do for my satisfying animation. I searched around on Youtube / Pinterest to get different inspirations on what people had done for their own satisfying animation. one of the inspirations being the video that is at the top of this block. I had a bit of a difficult start to finding something that I wanted to create, there are many different ways on how to create a satisfying machine which was a little bit overwhelming for me. In the end I came up with the idea to create a wave loop animation in where there is a small boat that will stay still in the center of the wave simulation and will goo up and down according to when the waves will appear. The two images below give a reference of what I am trying to create, click on the pinterest links on the images to go to the animation/video.

Tutorial wave

Starting off with my idea I tried to recreate the wave animation shown in the left inspiration image. This wave is also created with what Nick learned us in class, MASH. The first test I did was with a cube and added a MASH to this, from here I assigned the MASH to show as a grid and made it were it is x 24 by z 24. Then I started to follow a tutorial on how to create a wave motion. It is the tutorial shown above this text. To create this wave the tutorial shows that you need to use the OFFSET, in the MASH menu this creates a controllable tool that you can modify and move to create the waves I want for my scene.

First Test version wave in Maya

I also recreated the wave I made and adjusted the grid size and the shape, the shape in this version is formed as a cylinder with a low polygon count, you can see this version in the video above. For the results of the shape I prefer the cylinder shape since in my eyes this looks a little bit more organic and a wave is a very flow motion ‘shape’. As for the gird I think there are too many and it is a little bit too long, this makes for a few problems where I am having trouble to get a correct loop going. So I decided to make a new version with the cylinder shapes but a smaller grid size, This version is shown below. I still have to change a lot of things in the wave motion since the shape of how the wave goes is not entirely correct/ how I would like it to be, It has to broad of a flat surface and the wave is too cylinder. The tutorial shows that you also can create your own shape. This will be my next step for this satisfying video.

Categories
Nuke

Week 14: Nuke Relighting/grading

During this class we were talking about how CG is used in Nuke. We see depending on the CG built we are giving how many more channels we have instead of only RGB. This will help us work better on the model that we get and be able to create better lighting, tones and shades. For our lightings we need to merg is down with the plus merge and if we are doing shadows we will need to work with the multiply merge node. This is a given to us by Gonzalo. During this class we learned all about the AOV’s.

Nodes example during class

AOV’s (Arbitrary Output Variables) are primarily use of the passes that create additional outputs for your render. We got given an example during class to work on. This example was a little legocar that was on a real life street. As for the Lego car image we got with different outputs. These output are for example the indirect, diffuse or specular (see the nodes above). We got to play around in these nodes to create a realistic looking Legocar in the scene given to us. So we grabbed those different outputs and graded each individual pass as we please with a grade.

For this class we also got homework for next week. It was a little bit the same as the lego car but then with a different Car and a street/plate of our choice. The image just below this texts shows you the different outputs of the CG model given to us by Gonzalo.

Nodes for car grading

For this we also got an example node system going on and we could use this for giving the car. I used this example and tried to match the car with the chosen background. So again I graded the different outputs I was given and tried to match the greenish glow that the background has. The first image you see below this text is the image of the car in the chosen scene but then unedited. The one below that image has been the one I added, for color I think I have done a good job blending in the car with the plate. the only thing that is a little bit off is where it shows the glow part of what would be the light reflecting off the car.

Unedited
Edited