


Last time I posted about the concept art created by Phoebe for our main character in our collaborative group project. Here is the 3D model created by Fan from 3D animation. He modelled the character and made sure the UV is correct so that Jesse can start working on the textures for the model. I will be working on a basic rig and we went to the green screen room in school to try out motion tracking. you can see some example videos below of the process for the motion capture data. Masi will start working on the cleanup of the motion capture we did. While he was working on it we discovered that there was too much to clean up in the MoCap and that it had to be more exaggerated. We booked the green screen room again to redo the MoCap work we worked on.

Since our scene is quite complex I decided to start on some of the scene to see how it would look in the end. I started off with trying to make the main street using downloaded assets (FREE 3D Asset Kit: Neo City – KitBash3D). For one of the shots we need one side of a somewhat big street where the main character will be walking. Using the assets I created the image you see above this text, I have to do the Main Street again since it does not really work with the alleyway I created as well. It is too busy and it has to many polygons so it would take for a long time to render.

The 2 images you see above and under this text are images of how the alleyway will look. It is still a work in progress but it is somewhat what the scene will be looking like. (of course with added textures) Because we don’t have a lot of time left we also decided to work with these assets for the end scene. The 2 views are also like the views shown in the storyboard.

Assets used for the 3D environment: