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Nuke

Week 15: CG Machine

For this weeks class we learned how to place CG objects in a composition and figured out how to grade and color correct the object so that it will fit into the plate we are working with. This months work is the Garage project we have been working on in this project we have to add a machine given to us by Nick. After that we also have to add our own environment in the scene to give it our own feeling.

Gonzalo gave us a ready made file so we could explain what we had to do for the machine step by step, one of the steps was to work with Multipass Comp, The 3D model given to us is rendered in Arnold so it is an Arnold multipass. In class we got shown how to work in the specular direct and indirect. after looking into the nodes and changing the grading we use merge plus to add it all to our comp.

split channels in the comp

We also got shown the how to give the model a proper shadow area. The shadow is a n important part to add, these are area shadows over the machine so it looks less fake in the entire scene. When adding the shadow you need to use the multiply merger to add this to your scene. The shadows will give the object more like a 3D feeling to it.

nodes
With shadow in comp

We also got shown to add the relighting and the re-texturing of the object. we got given 3 options on which texture we wanted to add to the scene, as shown I choose the option shown in the nodes image. and as for the relighting we used different passes to help us get the right alpha and then screen merge it so we could add it to a grade and give it a little bit extra lighting

re-lighting and re-texturing in comp

We also have an master CG where we added basic grading to change the basic color of the machine given to us. we used the technique of basic grade matching. for this you pick 2 different colors in your plate, one being dark and the other being a light point.

nodes
Machine in the comp

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