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Week 12: Rude Goldberg Machine [1]

We have to make a Rude Goldberg Machine by week 4, This is a machine with our own design that portrays a reaction of events that collide with each other. In this class we had to work on our own Rude Goldberg machine and Nick was there to help us with any questions we had.

One of the ideas I got for this Rude Goldberg Machine is to use the Newtons cradle in my machine. So I searched for a reference images and started to model my own version of this (shown in the 2 images below). For it to work I searched on Youtube to get a basic guideline. I used the tutorial video you see above this text and started to connect this to my work. There is one problem with this: the video was an older version of Maya (2015) which did not include the bullet effect we were working with. The nail in this video is still in the new Maya software but it is not connected to the bullet effect. So I had to ask nick how to do it differently. He showed me a way in the new software which was basically the same as the video shown above but then in the Bullet drop down menu.

For the Rude Goldberg Machine I did not really know where I was going through my process yet. So I started off with just making a begin to my project of parts I already would be able to do. These are the things we learned during the last class, as shown in the images above I made a slide using the spline tool and made a ball bullet over this slide. It then hits these domino cards that go smaller into a smaller ball. This ball rolls to another slide part and ends in the ramp. This is till how far I designed my Rude Goldberg Machine, I still have to connect the end of this scene to my Newtons Cradle.

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