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Week 5 and 6: Live action face

The end product of the use of Quad draw tool with live action.

week 5: For this week we used the Quad draw tool to draw polygons over an already existing face we got from Nick, We combined this tool with the live-action surface option. For this class, we focussed on the orbital structure around the eyes and the mouth and how to connect the different faces we created to each other. The images above show this technique we learned during the class, the blue polygons are the ones I created using these tools. The end product of the use of the quad draw tool is also shown in the images above. You see a little difference from the head we used to draw on. I completed the whole blue polygons on one side of the face and then mirrored them over the X-as to get a symmetrical face.

Example of using blend shapes

Week 6: We continued working on the face we modeled the week before, we pulled and smoothed parts of the face so I could make it look more like the way I wanted it to look. After this we got introduced to the shape editor tool, this tool helped us create different expressions for our modeled face so it would be able to for example frown or look happy. If you look you can see we used this tool to open the eyes of our face. A thing we also added this week is the eyes, since we are opening the eyelids with the blend shapes we needed eyes for in his eye sockets otherwise it would be hull on the inside.

Eyes open face in Maya

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