Categories
Maya

Week 9: New hot air balloon

At the beginning of this term, we made a hot air balloon for the hot air balloon festival. Since it was very rushed the classes I was not very content with my design. I felt it was lacking a lot and not really mine but one that everybody made. so I went online to get some references and redid the whole balloon. I added some extra things and paid more attention to make it have no wrong edges. I also made a sketch of how I wanted the balloon to really look then I jumped into Maya and created this better version of my hot air balloon.

For the ropes, I did the same as I learned in class and duplicated it a few times to create the roped X pattern along the balloon. behind that, I did some ‘platforms’ to give the balloon a bit more depth. Instead of immediately tying the ropes from the balloon to the basket I decided to use hanging ropes and connect the basket to the balloon through iron bars. The only things I used from the old hot air balloon were the coil and the gas tank, I feel that these 2 things were already quite good in my first draft. Lastly, I added a few more details to the basket to make it a little bit more its own thing, with more ropes, and hanging sacks. For the texture, I used mostly basic textures that are already presented to me through the Maya software.

model
Balloon I made
Categories
Nuke

Week 8: Poster

For this week we had to work with 2.5D tracking so we could follow the area the poster was going while the camera was also panning around. This was quite the same technique as the tracking we did to the phone in an earlier class. There was a difference in this one by the pole going in front of the poster. So this class we kind of relearned the correct way of planar tracking and adding an image to this track. For the pole, we did a simple rotoscope and connected this to the planar tracking so the pole will follow the camera movement and still overlay the extra image we inserted in this video. I struggled a little with the planar tracker here, you can see this if you look closely at the bottom right corner of the added poster. You can see it moving differently from how it is supposed to look.

video of adding a poster in a video

Categories
Nuke

Week 8: Hot air balloon festival

I have started to create my own composition for the hot air balloon festival assignment. I added different elements to see what would happen to the composition and to make it a bit more interesting. for now, I decided to go with the extra element of having sea animals in the sky. The idea of sea animals moving around in a different place than the sea is something I enjoy seeing very much. This idea started from the music video of Coldplay, in this video they have multiple sea animals going through the sky. It starts off with a sea turtle going through a subway station, and after that you see big whales going through the sky. I love the video for all its abnormalities and differences in sizes, see below images of these animals shown in the Coldplay Up & Up music video.

Image of hot air balloon festival
Nodes of the hot air balloon festival

There is still a lot that I have to change, like the color is not matching with all the elements and I also want to add particles to the sea animals as they swim through the sky. The hot air balloons I use are the once I made during the Maya classes, everybody had to make one of these hot air balloons. I still plan on remaking this hot air balloon so I can look up better references and sketch my own hot air balloon. so looking at this image now I still have a lot to do to make is more like the way I want it to look.

This is the first sketch (layout) of how I want my hot air balloon festival to look. So the template is made out of 3 different sea animals swimming with the 3 hot air balloons in the sky. I also added an extra element in the back, this is a building that is supposed to get destroyed by the orca in the background. this is where I want to use the particles for to create a connection between the orca and the building. It is a video that I found that already had the building breaking now I only need to make it so the timing is right and recoiler it to fit the rest. also, the building looks a bit lonely by itself so I feel the need to add extra buildings so it will look more like a city.

Categories
Maya

week 8: Lipsinc

During these two weeks, we have been busy with lip-syncing the head to an audio file. We made shape blends a few times during this term but also deleted them a lot to start over. I now have a small example of the start of my lip-syncing which I still have to change a lot. but here is a sneak peek of the model:

It is still missing a lot of movement, at the moment it is only a part of the mouth that is moving up and down and changes a bit. but as you see in the video there are a lot more things that are moving than only the mouth. this is where we need to use the blend shapes that we got introduced to. These blend shapes give us the ability to give our modeled faces a bit more expression. You have to open the rigg first as far as it goes at that part and then add blend shapes to animate it, these blend shapes are used for a more natural look.

Categories
Design For Animation

Week 8: Structure

For this week lecture we look at how we can structure our thesis. This is very useful as sometimes I struggle to make a good structure in an essay. So this will give me the opportunity to write a good script for the thesis.

The structure:

  • Title (Subtitle)
  • Acknowledgement (optional)
  • Abstract
  • Key words
  • Content page
  • Introduction
  • Literature review
  • Main body of text
  • Conclusion
  • Bibliography
  • Image List

After getting this systematic structure I started with preparing my paper. With the question being: How is CGI/facial motion capture used without it being Uncanny valley?

Introduction:

CGI and motion capture has been around for a few years and are used on different ways. It is used for example for animations, films and deepfake. but it goes many different directions. We can use these techniques to get very close to what the reality is suppose to be, with it being an unreal creature that mimics the movements of a human being or to replicate a real life human used in a movie. If we take a look at the movie ‘Fast and the Furious 7’ The FX department had to create Paul Walker due to his unforeseen death.

This is a start to my introduction of my research. I still want to add some quote or referencing and some more detail to the research. Also I feel like It is in a wrong order for someone to read it. So ill have to come back to this and take a good look at it.

Categories
Design For Animation

Week 7: Group Discussion

For this weeks class we were set up into small groups to talk about our research topics. As for my topic I’ve had a difficult time to refine my topic so it was good to discuss this in our groups. as for my topic so far was: how we show emotions through animation.

This is still a very broad subject and I wanted to narrow it down to a specific source. So I thought about different techniques I found interesting in the industries. 3 things came to mind

  • uncanny valley
  • Facial motion capture
  • Deep fake

This was in a little bit of a different direction from when I started but it made me think of Paul Walker from the fast and the furious movie (specifically movie 7). As he died during the making and the FX crew had to use CGI him for the rest of the movie. I want to research how they been able to do this with the different techniques and why they choose to ‘animate’ him. And how they made it to where it has a feel of realism to it.

The studio did not want any mistakes they worked hard to get the digital copy to look as close to real as possible.

‘Even a small mistake could cause the audience to feel like an “ominous valley”, and they could not allow it.’

(Filatov, A. (n.d.))

They made it as convincing as possible even though it was imperfect. The movie went down in the history books as the first film where they had a digitally made computer double working as a lead role.

Reference:

Filatov, A. (n.d.). Digital Immortality. [online] Available at: https://rep.bntu.by/bitstream/handle/data/112722/101-104.pdf?sequence=1.

Categories
Nuke

Week 7: iPhone

For this week’s Nuke, we got some homework next to the hot air balloon festival. Again we had to rotoscope some areas in a video given to us. But rather than trying to correct every camera movement step by step, we got to use the planar tracking tool. We used this tool two times, First, we used it to cancel out the movements that the camera makes (as seen in the video) and after we rotoscope everything and put in the correct material, we put the movement back with a different baked planar tracker. I added my own Instagram to the phone, so whenever you press play you will see the person scrolling through my Instagram post.

Video of planar tracking
Categories
Maya

Week 7: Rigging

for this week we did a rigg on the face model so that the mouth can open and close. We worked with the weight tool to make sure all the correct “muscles” are on the correct rigging point. we did this to open the mouth to add the teeth. We worked on this for most of the class so we get the mouth open in the right way. we used the rigg to slightly tilt up the head so we could open the chin to really spread out the weight.

Categories
Nuke

Week 6: Coloring

Explanation video of color grading in nuke

This week we learned about coloring. We got shown different nodes in nuke that give you the ability to change certain colors in an image. As an assessment, we have to change the left image so that the plain and the background match the overall composition. I have used the Color correct node and the grade node to get the right airplane image. I still have to learn a lot about how to do this the way I would want to do this. for now, I feel like I just made the airplane and background darker to make them fit in with each other. It works but is missing a lot. So I really want to grow in this part of nuke.

Categories
Nuke

Week 5: More Rotoscoping

In last week’s class, we learned how to rotoscope, for this week everybody had to have a finished rotoscope of the running man over the bridge. In this class we learned an extra step to rotoscoping, the rotoscope tracker: this is an easy way of rotoscoping a specific area of a video. This technique of rotoscoping is mainly used for larger areas that move simultaneously. So for one of this week’s assessments, we had to track the rotoscope of the bridge. For this, I made a few different tracks that connect to certain parts of the bridge. So just like the running man, this was not rotoscoped in one roto. This was a fairly easy assessment since the movement of the camera was not a large amount and we got introduced to the tracker rotoscope.

Final video of the Rotoscope of the running man over the bridge

After the assessment of the running man over the bridge, we got introduced to the beginning of the hot air balloon festival. This will be an assessment that would combine with the hot air balloon we are making in Maya. For the beginning of this project, we started with what we have already learned. So we started with a rotoscope from the mountain, this is where we could put the hot air balloon both in front and behind the mountain.

During the Maya classes, we have been busy with creating a hot air balloon for this hot air balloon festival. The end result is the purple balloon shown in the image below, for me this balloon is still the first version since it is made while I hurried to follow the class. But looking at the rotoscope I have done for the mountain I think this will work very good in my hot air balloon festival.

Image of the hot air balloon in the mountain.